#ifndef _R30_DEF_H_
#define _R30_DEF_H_

//スクリプトデータID定義
#define	SCRID_MSG_R30_BOY_04		(1)
#define	SCRID_R30_SCENE_CHANGE_01		(2)
#define	SCRID_POS_R30_BONCASE_GET		(3)
#define	SCRID_R30_GSBOY3_01		(4)
#define	SCRID_POS_R30_MAMA_TEL		(5)
#define	SCRID_EASY_MSG_R30_SIGN01_00		(6)
#define	SCRID_EASY_MSG_R30_SIGN02_00		(7)
#define	SCRID_EASY_MSG_R30_SIGN04_00		(8)
#define	SCRID_EASY_MSG_R30_SIGN03_00		(9)
#define	SCRID_EASY_OBJ_MSG_R30_BOY_02		(10)
#define	SCRID_EASY_OBJ_MSG_R30_TRAINERW_00		(11)
#define	SCRID_R30_DATA_MAX		(11)		//最大数

#endif //_R30_DEF_H_